/*
 * This program is free software: you can redistribute it and/or modify it under
 * the terms of the GNU General Public License as published by the Free Software
 * Foundation, either version 3 of the License, or (at your option) any later
 * version.
 * 
 * This program is distributed in the hope that it will be useful, but WITHOUT
 * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
 * FOR A PARTICULAR PURPOSE. See the GNU General Public License for more
 * details.
 * 
 * You should have received a copy of the GNU General Public License along with
 * this program. If not, see <http://www.gnu.org/licenses/>.
 */
package net.sf.l2j.gameserver.model.actor.instance;

import net.sf.l2j.gameserver.datatables.SkillTable;
import net.sf.l2j.gameserver.datatables.SkillTreeTable;
import net.sf.l2j.gameserver.model.L2Skill;
import net.sf.l2j.gameserver.model.L2TransformSkillLearn;
import net.sf.l2j.gameserver.network.SystemMessageId;
import net.sf.l2j.gameserver.network.serverpackets.AcquireSkillList;
import net.sf.l2j.gameserver.network.serverpackets.ActionFailed;
import net.sf.l2j.gameserver.network.serverpackets.SystemMessage;
import net.sf.l2j.gameserver.templates.chars.L2NpcTemplate;

public class L2TransformManagerInstance extends L2MerchantInstance
{
    /**
	 * @param objectId
	 * @param template
	 */
	public L2TransformManagerInstance(int objectId, L2NpcTemplate template)
	{
		super(objectId, template);
	}

	@Override
	public String getHtmlPath(int npcId, int val)
	{
		String pom = "";

		if (val == 0)
			pom = "" + npcId;
		else
			pom = npcId + "-" + val;

		return "data/html/default/" + pom + ".htm";
	}

	@Override
	public void onBypassFeedback(L2PcInstance player, String command)
	{
		if (command.startsWith("TransformSkillList"))
		{
			player.setSkillLearningClassId(player.getClassId());
			showTransformSkillList(player);
		}
		else
		{
			super.onBypassFeedback(player, command);
		}
	}

    /**
     * this displays TransformationSkillList to the player.
     * @param player
     */
    public void showTransformSkillList(L2PcInstance player)
    {        
        L2TransformSkillLearn[] skills = SkillTreeTable.getInstance().getAvailableTransformSkills(player);
        AcquireSkillList asl = new AcquireSkillList(AcquireSkillList.SkillType.Usual);
        int counts = 0;

        for (L2TransformSkillLearn s: skills)
        {
            L2Skill sk = SkillTable.getInstance().getInfo(s.getId(), s.getLevel());
            if (sk == null)
                continue;

            counts++;

            asl.addSkill(s.getId(), s.getLevel(), s.getLevel(), s.getSpCost(), 0);
        }

        if (counts == 0)
        {
		    int minlevel = SkillTreeTable.getInstance().getMinLevelForNewTransformSkill(player);

		    if (minlevel > 0)
            {
                // No more skills to learn, come back when you level.
		        SystemMessage sm = new SystemMessage(SystemMessageId.DO_NOT_HAVE_FURTHER_SKILLS_TO_LEARN);
		        sm.addNumber(minlevel);
		        player.sendPacket(sm);
		    }
            else
            {
                SystemMessage sm = new SystemMessage(SystemMessageId.NO_MORE_SKILLS_TO_LEARN);//Update by rocknow
                player.sendPacket(sm);//Update by rocknow

            }
        }
        else
        {
            player.sendPacket(asl);
        }

        player.sendPacket(ActionFailed.STATIC_PACKET);
    }
}
